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Old Jan 07, 2009, 03:09 PM // 15:09   #481
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ADD: Increases critical hit chance of projectile attacks by 10..13..16%.

[elemental lord]
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Old Jan 07, 2009, 06:12 PM // 18:12   #482
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Reduce Recharge of all Elementalist spells by 25%

[Selfless Spirit (Kurzick)]
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Old Jan 08, 2009, 01:09 PM // 13:09   #483
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add "enchantments you cast that target an ally last 10...30% longer, and spells heal for 5...30% more"

Next: [Ear Bite]
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Old Jan 08, 2009, 02:14 PM // 14:14   #484
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add: does 10..15..20 damage and interrupts target foes action.

[signet of corruption] since we're in the subject of pve skills
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Old Jan 08, 2009, 02:17 PM // 14:17   #485
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Edit: Kazi stole my skill! D:

so signet of corruption.....

Increase maximum e to 16-30 increase the dmg to 20.......50....70
add 5 secs onto recharge

[Skill] Melandru's Shot [/skill]

Last edited by Rothan Celt; Jan 08, 2009 at 02:19 PM // 14:19..
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Old Jan 08, 2009, 02:45 PM // 14:45   #486
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10e, normal attack speed

[Axe Rake]
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Old Jan 08, 2009, 04:23 PM // 16:23   #487
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Give set dmg give 10....15....25 cripple
i QQ at the mels 'balance'


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Old Jan 08, 2009, 04:53 PM // 16:53   #488
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Balanced already imo..

[Pain Inverter]
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Old Jan 09, 2009, 12:21 AM // 00:21   #489
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Reduce energy to 5 add clause: "Target foe can only take damage from this spell once every second."

[Healing Whisper]
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Old Jan 09, 2009, 01:50 AM // 01:50   #490
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Full range, 2 recharge.

["there's nothing to fear!"]
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Old Jan 09, 2009, 02:19 AM // 02:19   #491
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Make the heal happen at the start of the shout.

[cry of pain]
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Old Jan 09, 2009, 02:25 AM // 02:25   #492
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5e 1/4c 10r
if target foe is using a skill, that foe and all foes in the area are interrupted and take 80...280 damage. otherwise, that foe and all foes in the area are healed for 300..80 health.

["on your knees!"]
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Old Jan 09, 2009, 06:55 PM // 18:55   #493
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Take out the "lose all adren" clause

[restoration]
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Old Jan 09, 2009, 07:04 PM // 19:04   #494
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[Restoration] disable rezzed players skills for 8..5 seconds.

how about [Enduring Toxin]?
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Old Jan 10, 2009, 05:36 AM // 05:36   #495
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Increase degen to 1..5..6. Increase cast to 1/2 second.

[Energy Drain]
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Old Jan 10, 2009, 01:27 PM // 13:27   #496
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3 energy for each point lost.

[Shameful Fear]
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Old Jan 11, 2009, 12:12 PM // 12:12   #497
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10/2/15
0...10 seconds. If target is not moving, it takes -15...2 ([email protected]) damage from attacks.

[Burning Shield]
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Old Jan 11, 2009, 02:02 PM // 14:02   #498
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Add: The next attack skill used against you is blocked. If it was a melee attack, all adjacent foes are set on fire for 1..3..5 seconds.

btw, Picuso, I don't get ur balance lol!

[toxic chill]
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Old Jan 11, 2009, 04:51 PM // 16:51   #499
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5/1/15
add "If target is poisoned, target foe is struck for 10...50 extra damage but he will be healed from poison".

[Onslaught]

P.S: wut? Target is moving -> Damage. Target is not moving -> Extra Defense. Lolzbalacesftw.
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Old Jan 11, 2009, 05:21 PM // 17:21   #500
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Cut recharge to 10s so it can compete with Grenth's Grasp.

[assault enchantments]
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